Rocket Knight Adventures

“A Mega Drive platformer whose boss-led stages, crunchy audio and rocket traversal outweigh its minecart and lava stumbles.”

Rocket Knight Adventures is a 1993 Mega Drive platformer from Konami in which a rodent knight with a rocket pack battles an evil empire. Every stage closes with a memorable boss, and the campaign packs a great deal of content.

The rocket attack is the centrepiece, letting the hero burst in any of eight directions and rebound off walls to reach higher ground. Melee is limited to a forward swing with no rear attack, and air control is absent once a jump begins.

The audio is a genuine highlight, with the Mega Drive’s crunchy sound giving the game real character and the boss music standing out. The slowdown feels authentic, as though running on original Mega Drive hardware.

Stage design varies widely, from a flying level and a casino-style stage to a minecart ride and a lava stage. The minecart and lava levels are the weak spots, with lava dealing four points of damage and instant-death hazards throughout.

Checkpoints are kind in the early going, though later stages force long replays after a single mistake. The final boss is a long, phase-heavy fight that restarts from the beginning on death and demands around sixteen hits to clear.

The premise is pure 1990s fare, with a damsel kidnapped by a villain. The ending gates full restoration behind a hard-mode playthrough, presented as an optional formality.

Overall, the boss-led structure, the crunchy audio and the rocket traversal make Rocket Knight Adventures a standout Mega Drive platformer. The minecart and lava stages are the price of admission.