Momodora: Reverie Under the Moonlight is a metroidvania from Bombservice, sending the high priestess Kaho to the kingdom of Karst to seal a spreading curse. The complete run took around four hours, covering both endings, all twenty ivory bugs, the secret boss and full map completion.
The bow-focused combat is the standout, with the charged shots and the elemental arrows rewarding a ranged approach. The double jump, the mid-air dash and the dodge roll with invincibility frames keep the movement sharp and responsive.
The warping between the save altars eases the backtracking across the quiet city and monastery spaces. The quiet, ominous atmosphere holds throughout the campaign, with the unnerving silence noted again and again.
The charm system and the bellflower healing shape the loadout, while the twenty ivory bugs feed a gentle collection quest for the bunny florist. The green leaf upgrade arrives late and points toward a different, kinder conclusion.
The difficulty steps up over the earlier games, with the squishy protagonist and the instant-death spikes punishing mistakes hard. The contact damage is the biggest complaint, with the touch of an enemy costing health and momentum.
The larger sprites and the detailed presentation mark the seriesβ evolution, with the character models roughly quadrupled in size. The secret optional boss and the dev room reward full completion very handsomely.
Overall, the bow combat, the exploration and the quiet atmosphere make this a good, cute metroidvania worth the frustration. The contact damage and the difficulty spikes are the main caveats.