Extinction

“A repetitive, punishing action game whose carbon-copy missions, draining rune economy and brutal difficulty sink it.”

Extinction is an action game in which Ail, the last Sentinel, defends the kingdom of Deloreum from giant ogre-titans called Reveni. The playthrough covered the first three missions before failing the fourth twice and walking away.

The movement is the one credited strength, with fast traversal, wall-climbing, dashing and vaulting across the kingdom. The Reveni execution fantasy is spectacular in concept, severing armour and limbs with rune strikes before climbing the giant to deliver a kill strike.

The missions are carbon copies of each other, repeating the same rescue-civilians-and-execute-Reveni template every time. The rune energy economy is the structural problem, with enemies and civilians giving too little energy and the meter completely draining after each execution.

The difficulty is excessive, with the fourth mission throwing two then three Reveni at once while demanding the extinction meter stay above thirty per cent. Failing means the town falls, and the demoralising sting combines with the energy grind to make the loss feel earned.

The tutorial nags constantly, repeating the same reminders over and over. The goblin-like Jackals are buff and numerous, and the camera and the giants’ size obscure the action during fights.

Shadow popping mars a cutscene, and rune-strike targeting can whiff even when aimed at glowing weak points. Giant attacks catapult the character across the arena, and the skill tree’s useful upgrades sit locked behind points already spent.

Overall, this repetitive, punishing action game earns no recommendation, with carbon-copy missions, the draining rune economy and the excessive difficulty as the defining problems. The fast movement and the giant-execution fantasy are the only credited strengths.