Gears of War 3

“A strong conclusion whose set-piece battles, co-op banter and classic cover-shooting loop cap the original trilogy.”

Gears of War 3 is a third-person cover shooter and the most cinematic entry in the saga, with the campaign completed with credits. The final instalment of the original trilogy delivers the classic cover-shooting loop with bombastic firefights throughout.

The set-piece battles and cinematic bombast define the campaign, with huge firefights, vehicle sequences and the disc-and-lever puzzles giving it constant variety. The weapon feel stays strong, with the signature cover-shooting loop still landing well across every encounter.

The co-op campaign with a partner elevates the run, with the dialogue-driven banter between the two players making the experience more enjoyable. The team banter among the cast, from Jace to Anya, keeps the story’s escalation engaging.

The story escalates across the campaign, with character moments and Prescott’s broadcast adding weight to the proceedings. The narrative builds to a satisfying conclusion, and the escalation gives each act a reason to push forward.

Late-game difficulty spikes produce cheap deaths, with rocket-barrage sequences that punish without warning. The AI squadmate can get stuck on geometry and refuses to help in cover, which becomes frustrating in the tougher fights.

Some design has dated, with rigid cover snapping, ammo scarcity in spots and an awkward weapon-switch moment. Minor glitches like getting stuck on geometry also crop up along the way, though none of them derail the campaign.

Overall, the set-piece battles, the co-op banter and the cover-shooting loop make Gears of War 3 a strong conclusion. The difficulty spikes and the unreliable AI squadmate are the caveats.