Call of Duty 2: Big Red One

“A console spin-off whose plane, tank and mortar variety and historical framing outweigh grenade spam, constant shaking and an abrupt close.”

Call of Duty 2: Big Red One is a console spin-off that follows the US First Infantry Division from North Africa through Sicily and into Germany. Military-channel narration between acts explains the division’s real history, including the reason behind its famous nickname, and the campaign runs parallel to the events of its PC sibling.

Level variety is the standout, mixing boots-on-the-ground shooting with a ball-turret bombing run, tank sections, anti-air guns and mortar direction. The change of pace away from endless shooting galleries keeps the campaign fresh.

Recurrent squadmates give the campaign a running cast, with the Brooklyn banter about being from the Bronx a consistent gag. The structure earns appreciation for covering so much ground across three fronts.

Grenade spam is the biggest recurring problem, with no indicator for proximity or blast radius to warn of incoming danger. The constant screen shake never lets up, and the muted gun sounds lack punch, with reloads often louder than shots.

There is no sprint, the M1 Garand cannot be reloaded part-way, and the grenade-throwing arms are weak. Squadmates occasionally freeze instead of following, and friendly-fire risk abounds, though unlike the PC sequel it does not fail the mission.

The ending arrives abruptly after a rocket-destruction objective, catching the campaign’s momentum off guard. A couple of missions are rough, with grenade-heavy encounters the main culprit.

Overall, variety, framing and squad character make Big Red One a fun console entry in the series. The grenade spam, constant shaking and abrupt close keep it a mild recommendation.