Medal of Honor (2010)

“A first-person shooter whose gritty modern setting, mission variety and compact runtime make it a serious, memorable campaign.”

Medal of Honor (2010) is a first-person shooter from Danger Close, rebooting the long-running series in the modern War in Afghanistan. The complete campaign runs roughly four and a half hours, from the opening mission to the closing extraction.

The tonal shift is the defining feature, with the game feeling grittier and more serious than the series’ earlier entries. The mission variety pleases, with the Tier 1 squad infiltration, the Ranger firefights and the aircraft missions each changing the pace of the campaign.

The Wolfpack stealth village is the standout mission, with silent weapons allowing every enemy to be taken quietly. The thermal optics prove incredibly useful, and the soundtrack holds up apart from the Apache level’s one unconvincing song.

The fast time-to-kill suits the serious tone, with four shots enough to drop the soldier. The presentation moments land, with the night sky, the optics details and the speaker-indicating icon all impressing.

The Apache mission is the biggest frustration, with the targets near impossible to spot from the air. The visibility struggles throughout the ground sections, with the heavy smoke, the shadowed corners and the similar colour palette obscuring the enemy.

The ammo economy punishes experimentation, with switched weapons leaving the soldier unable to restock from allies. The reload and ammo-request controls share a button, and the visible enemy spawning breaks the illusion in full view.

Overall, the gritty setting, the mission variety and the compact runtime make this a serious and memorable modern shooter. The Apache mission and the murky visibility are the caveats.