Army of Two: The Devil's Cartel

“A cover shooter whose improved snapping system and lively partner banter carry a cartel campaign, despite a broken final boss.”

Army of Two: The Devil’s Cartel is a third-person cover shooter that hands the series to new operatives Alpha and Bravo in Mexico. The campaign pits the pair against the La GuadaΓ±a cartel while the veteran duo of Rios and Salem loom over the mission support.

The cover system is the clearest step forward, with a dedicated button for snapping into and out of cover. The sticky cover of the earlier games is gone, and the improved handling makes firefights flow noticeably better during solo play with the AI partner.

Overkill mode remains a reliable highlight, granting brief invincibility and unlimited ammunition. The power fantasy lands hard, with entire rooms cleared in seconds and the mode serving as a genuine safety valve in the busiest encounters.

The mask and weapon customisation is deep, with masks, tattoos, outfits and interchangeable gun parts available between missions. The armory gate keeps most of it at checkpoints, and its slow loads are a recurring irritation.

The partner banter is the campaign’s best asset, giving Alpha and Bravo a lived-in rapport that makes the pair feel human. The Mexico setting and the church, catacombs and highway-chase set-pieces keep the pace busy throughout.

The final boss fight against the armoured truck fails to end properly on PS3 with an AI partner, twice forcing a restart before the game refuses to conclude. Ammo pickups only feed the equipped weapon, and the relentless grenade spam wears thin by the closing levels.

Overall, cover handling and the partner dynamic carry the experience, and the campaign remains very fun despite its rough edges. The broken finale is a genuine stain, but the improved shooting and the characterful writing make this a satisfying close to the series.