The Evil Within

“A very solid survival horror whose strong opening and stealthy first half give way to tedious combat and frustrating instant kills.”

The Evil Within is the 2014 survival horror from Tango Gameworks that follows detective Sebastian Castellanos into Beacon Mental Hospital and the nightmare built around the STEM machine. The opening chapters lean heavily on stealth, giving hiding, sneaking and distraction as much weight as the guns.

The stealth identity fades as the campaign progresses, with the middle chapters giving way to sprawling shooting-gallery sequences. The shift leaves the game feeling torn between two identities, as early encounters reward patience and later ones demand constant ammo expenditure.

Combat centres on the headshot, yet enemies barely react to damage and almost never stagger, making every encounter more tedious than tense. The lack of a follow-up stun-and-finisher option, a staple of the fourth Resident Evil, leaves gunfights as drawn-out exchanges.

Instant-death attacks dominate the boss fights, with every major encounter carrying a one-hit grab that is easy to trigger and hard to avoid. Instant kills do not add difficulty, only repetition, since a single mistake sends the fight back to its checkpoint.

The weakest stretch is a mansion stealth chapter where a wandering stalker appears at random and kills in a single touch. Because the danger cannot be planned around, the chapter discourages exploration and turns an open space into a rushed corridor.

The story, built around a machine that links the minds of everyone drawn into the hospital, never fully explains what is real. The visuals still impress for a 2014 release, and the launch-era letterbox bars were later removable via an update.

Overall, combat and the instant kills that punctuate it are the main drags on an otherwise very solid experience. The strong first half and the two Kidman DLC packs make it a worthwhile survival horror despite its rough edges.