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The Baconing

“A joke-dense trilogy send-off whose absurdist writing and snappy combat outweigh its regressive linearity and small co-op design oversights.”

The trilogy’s finale opens with its hero wearing every Thong of Virtue simultaneously, spawning an evil double that only burning each thong in a Bacon Fire across themed regions can resolve. A futuristic city, tourist tropics, a golf-course retirement community of gods and a volcano fortress provide the campaign’s geography, each with its own comedic register. The writing is the trilogy’s purest distillation: Godfather parodies, gambling-addicted felt merchants, gods evicted over rent and item descriptions that reward reading every line. The voice-acted Midgard Serpent’s introduction remains a genuine comedic peak. A time-machine sequel hook closes the story with the narrator’s own delight barely contained.

Hack-and-slash combat keeps the Diablo-lite loop snappy: combos, block-reflects, charge attacks, grenades and invincibility orbs layer onto a foundation that never outstays its welcome. Quest-completion full-heals reward thoroughness, the Justice meter manages special attacks, and grinding old gear into cash or levels rescues rapidly obsoleting tiers from becoming pure clutter. Cookie-based quests and a gag-filled quest log extend the joke density into the systems themselves. The chainsaw does heavy lifting in the damage department, while the orphan gun is exactly as stupid and wonderful as it sounds. Combat is familiar but flawlessly tuned for its purpose.

Manual targeting hides behind an unmentioned controller binding, with tutorials listing only keyboard controls and the left trigger’s function discovered only by accident. A hero card dedicated to sidekicks does nothing whatsoever in single-player, since sidekicks exist only in co-op, a dead-end design oversight that wastes a collectible. One stuck quest NPC briefly threatens a 100% run before a restart resolves it, a nerve-wracking moment for completionists. The control friction evaporates once the binding is found. The oversights are small but real.

The structural shift is the strangest regression: both predecessors were open-ended, and this third entry is conspicuously linear, with five thongs to burn through distinct region set-pieces and side quests mostly woven into the mainline. An optional arena and the talking-stick island provide the few detours. Fewer side quests than either earlier entry compounds the sense of narrowing scope. The linearity suits the pacing but clashes with the trilogy’s established shape. Spanktopia, Barnacle Lake and Hell’s Half Acre each earn their themes regardless.

The humour carries everything: solving a god-murder mystery on a golf course populated by Zeus and Thor, delivering mail for an incompetent postmaster, burning holy underwear in volcanoes of bacon. Valhalla Heights is the comedic high point, with evicting gods for a wealthy resident as its centerpiece gag. Item descriptions alone justify reading every pickup. Roughly eight and a half hours cover a fully completable single run, with the campaign 100%-able without post-game grinding. The pacing is tight and the jokes never stop arriving.

The time-machine sequel hook closes the story on a note of genuine excitement, and the joke-per-minute density never dips even as the credits approach. The Justice meter, the Y-button gear economy and the cookie quests all fold the humour into the systems themselves rather than reserving it for cutscenes. Bizarre quest-log entries and the talking-stick island extend the writing’s reach into every corner. A trilogy send-off rarely lands this consistently funny from opening to close.

Overall, this is a satisfying, joke-dense send-off whose absurdist writing, snappy combat and memorable voice work outweigh its regressive linearity and small design oversights entirely. More of the same in the best sense, with the Midgard Serpent and Valhalla Heights standing as comedic highlights. A warm recommendation for anyone who enjoyed the trilogy, and an easy entry point for newcomers who appreciate comedy writing above mechanical novelty.