Stasis

“An atmospheric isometric point-and-click sci-fi adventure whose log-driven story and item-combination puzzles carry a bleak corporate-horror tale.”

Stasis is an isometric point-and-click adventure in which John Marrec wakes from a stasis pod aboard the Groom Lake, a Kane Corporation vessel whose crew has been reduced to bone. He is dying from muscle atrophy and heart failure, and his search for his family drives the journey.

The hover-description system makes exploration pleasant, since every object reveals flavour text without forcing the character to walk over and inspect it. The adventure is built around examining, combining and using items across the ship, in the spirit of I Have No Mouth and I Must Scream.

The puzzles include a breaker box, a medical scanner, a methane-and-lighter explosion, a hologram emitter and a defibrillator takedown of a patrolling robot. Some chains demand many steps for a single door, and the stasis-pod dosage puzzle stands out as genuinely cryptic.

Nearly all of the story arrives through terminal entries, PDAs and audiologs from crew and scientists, covering the quasi-intelligent fungus, the experiments in Hydroponics and project Seed. The atmosphere stays persistently unsettling, built from distorted screens, whispers and blood-soaked corridors.

The ending reveal reframes the journey, with Dr Milan exposed as Ellen and John’s wife’s bone revealed as the storage device for Kane’s research. The closing stretch is bleak, sending off only Ellen’s body while the daughter dies and the wife is long gone.

The horror billing never quite lands, since the game is not much of a horror game despite its marketing. A crash ten minutes from the finish cost progress, because the game does not autosave at all.

Overall, the engrossing story, dense world-building and satisfying puzzles made this a longer and more enjoyable run than expected. Fans of isometric adventures and slow-burn sci-fi will find plenty here, provided they can tolerate cryptic puzzles and manual saves.