Sniper: Ghost Warrior 3

“A Georgian open-world sniper game of extreme-range set-pieces and collectible rifles honouring real marksmen.”

Sniper: Ghost Warrior 3 sends marine sniper John North across three regions of the Republic of Georgia to find his kidnapped brother Robert. The kidnapped brother lies at the centre of a conflict that grows increasingly personal as the conspiracy around it expands.

The extreme-range sniper fantasy is the core thrill, with set-pieces landing shots of 400 to 500 metres and beyond. The collectible rifles honour real legendary marksmen, whose long-distance feats give the arsenal a distinctive historical flavour throughout.

The drone handles recon, tagging, hacking and camera access, while scout mode reveals enemy positions across the map. The compound bow, the heavily stocked LMG and the collectible sniper rifles give the toolset real flexibility.

The Far Cry-style open world spans three regions with 191 points of interest, though much of it feels underfilled. Clearing outposts does little because they respawn, and crafting is pointless since everything can be bought outright.

The alert AI is the biggest issue, with a single missed shot or a spotted drone making every enemy know exactly where the player is. Enemy weapon variety is poor, with every foe carrying one of about three weapons.

Performance is erratic, running poorly on very high settings before settling into something more acceptable overall. The save system relies entirely on checkpoints, and the slow climbing-down mechanic requires a button press to drop off ledges.

Overall, the long-range set-pieces and the historical rifles make this a memorable sniper game. The reactive alert system and the repetitive open world dilute the campaignโ€™s strengths.