Sifu

“A kung fu revenge action game whose death-ageing pendant and topnotch combat define every encounter.”

Sifu is a kung fu revenge tale in which a magical pendant revives the hero after death by ageing him. The premise sends the protagonist hunting the five people responsible for his father’s murder after eight years of hard training.

The combat sits at the heart of everything, built on parries, deflections, structure meters and focus moves in the style of Sekiro. Breaking an enemy’s structure opens them to a takedown, and the finishers are among the most satisfying moments in the game.

The age mechanic gives every defeat lasting weight, since each death ages the protagonist and too many end the run. The possibility of a one-life playthrough stays in the back of the mind, keeping the stakes visible throughout.

The campaign’s bosses are distinct in style and phase structure, each demanding different timing and tactics. Sparing them unlocks an alternate path, while the detective board and level shortcuts reward repeat runs.

The final boss and its spare ending are the low point, with regenerating structure repeatedly wiping out progress. Grapples are the most hated mechanic, since the dodge timing rarely registers, and the camera can obstruct fights in confined areas.

Replay value is strong thanks to permanent skill unlocks, built-in modifiers, a randomizer and alternate outfits. Weapons with durability, from pipes to brooms and bottles, add variety to every encounter.

Overall, combat and the age mechanic carry a stylish, demanding campaign that stays memorable throughout. The punishing spare ending is the only significant sour note on an otherwise excellent action game.