Secret of Evermore

“A 16-bit action RPG whose ingredient-based alchemy system replaces magic points with a material economy.”

Secret of Evermore is a 16-bit action RPG in which a boy and his dog are zapped into Evermore when an experiment goes wrong. The game is one world divided into four distinct eras, from a prehistoric jungle to a gothic castle age and a modern town.

The alchemy system is the defining feature, replacing magic points entirely with spells mixed from ingredients. Repeated use levels each spell up, and once levelled the magic lets the hero steamroll most encounters.

The dog companion transforms with each era and fights alongside the hero, sniffing out hidden items and operating switches the boy cannot reach. The humour carries much of the atmosphere, with B-movie one-liners and absurd museum exhibits.

Combat runs on a charge-bar system in which every attack waits for a meter to fill, playing like an action RPG with turn-based pacing. The low hit rate causes frequent whiffs even at melee range, making ordinary fights more tedious than they should be.

Ingredients appear in small amounts and mostly have to be bought, which drives much of the game’s grinding. The first boss is a brutal difficulty spike, though farming the flash spell turns the fight around.

The camera scrolls too late near screen edges, letting enemies land hits before they appear. The game remains remarkably stable for its age, with a single dungeon soft-lock the only serious fault across the campaign.

Overall, the ingredient-based alchemy and the four-era world make the campaign memorable and enjoyable. The whiff-prone combat and the grindy economy are the real costs of its best ideas.