Scorn

“A Giger-inspired world with cool puzzle set-pieces, let down by half-baked combat and a refusal to explain anything.”

Scorn is a first-person horror puzzle game from Ebb Software set in a Giger-inspired world of flesh, bone and biomechanical machinery. The reveal trailers promised a shooter, but the full game is mostly puzzles, with shooting kept firmly to the margins.

The aesthetic is the defining feature, disturbing and fleshy yet unmistakably one of a kind, and the one thing nobody should have issues with. The soundtrack is a quiet absence, mostly ambient noise, which makes the world feel eerier rather than emptier.

The puzzle set-pieces are the highlight, from the egg-and-scooper machinery to the linked three-station puzzle and the maze. Each area offers roughly one central puzzle worked towards through smaller steps, and the best of them connect in ways that are never telegraphed.

The combat is the weak point, with charging enemies soaking up far too many pistol shots and the prodding gun barely a deterrent. A later giant boss fight falls apart in its more aggressive second phase, though most encounters can simply be run past.

The game explains nothing, dropping the protagonist into a vast desert with no stated objective and ending without resolution. The puzzle-shooter identity split is the biggest criticism, with combat feeling like a late addition after years in development.

Health management is present but loose, with healing stations and enemies that carry supplies, and the sprint button helps cross the large areas. Unreal Engine 4 runs cleanly with none of the stutter of UE5 titles, though rendering at a lower resolution looks blurry.

Overall, the aesthetic and the cool puzzle set-pieces make this an interesting game worth playing. The half-baked combat and the refusal to explain anything stop it from being more.