Riven

“A faithful Unreal Engine 5 remake of the 1997 classic whose learnable D'ni number cipher and gorgeous islands shine, dimmed by illegible journal handwriting and controller-sensitive precision puzzles.”

A decaying island age faces total collapse, and a father-and-son rift gives the rescue mission its generational weight: a one-person trap book, a captured wife and a self-justifying tyrant whose journals tell his own story before he is ever met. This Unreal Engine 5 remake recreates the 1997 classic with fidelity that borders on reverence, right down to the PS1 box-art title screen, and the result looks like the original rendered better than memory. Where its predecessor was a series of self-contained ages visited once, this is one dying world criss-crossed repeatedly, with islands distinct enough that each feels like its own game. The D’ni journal lore and the family saga give it a narrative weight the first game never attempted.

The D’ni number system is the standout puzzle and the reason to play. A rotated-symbol cipher learned from totems, a school dice-roll toy and a lens converts from mystery into genuine literacy, and once decoded it unlocks the animal-totem sequence, the stone-lifting puzzle and the prison musical-note code. Discovering that a water-surface reflection forms one of the animal shapes is the campaign’s intellectual peak, a moment of design genius that justifies the entire notebook-and-phone-photos play style the game demands. The remake’s version is easier than the original’s, which suits the modernised framing. Learning a language inside a game remains rare, and this is the definitive implementation.

World design sustains the wonder throughout. Distinct islands, the starry expanse shortcut network, hidden walkways tucked behind doors and an underwater minecart track that plays like a roller coaster give traversal spectacle most puzzle games lack. Mag-lifts and minecarts connect the geography with mechanical charm, and the visual presentation is repeatedly beautiful in motion, not just in stills. Traversal is also the cost: compared with its predecessor’s puzzle density, a lot of the game is simply getting around, and returning to a missed detail is slower because the islands are so large.

The rewritten journals are atmospherically superb and functionally painful. The handwriting is styled as illegibly as possible, and reading the long Gehn entries becomes a chore the game never relieves, with no legibility button offered anywhere. The lore rewards the effort, and the long reading sessions are genuinely the price of admission to the story’s payoff, but the friction is real and constant. Nobody’s handwriting should be harder to read than the player’s own.

Controller handling of fine-adjustment puzzles is over-sensitive. The fire-marble colour calibration dials and the Tetris-style balcony board become fights with the input rather than the puzzle, overshooting targets and demanding repeated micro-corrections. Mouse play reportedly fares better. A submarine positioning snag near the end compounds the frustration, not because it is difficult but because it is not really a puzzle at all, just an awkward interaction hiding progress for a long stretch. A missed white-on-white button in the marble-machine finale extends the sequence for no good reason.

UE5 ghosting on water surfaces recurs as a visual niggle, an engine limitation the remake inherits rather than creates. Everything else about the presentation is flawless, and the ghosting only registers on reflection-heavy shots. Performance otherwise holds the remake’s ambition.

Overall, this is a faithful, gorgeous remake of a 1997 classic whose learnable number cipher, distinct islands and generational story justify the notebook-and-patience approach it demands, with illegible journal handwriting, over-sensitive controller inputs and one non-puzzle submarine snag as the price. Puzzle density favours its predecessor slightly, but the world here is bigger, more interconnected and more alive. Still very good, and the series’ most impressive world.