Rainbow Six: Vegas 2

“A rank-driven progression system and generous checkpoints make this tactical shooter a satisfying upgrade on its predecessor.”

Rainbow Six: Vegas 2 is a first-person tactical shooter from Ubisoft Montreal, with the campaign running in parallel to the first Vegas game. The seven-hour run moves from the Mexican border to the Las Vegas rooftops.

The XP and rank system is the standout feature, with Marksman, Assault and CQB ranks earned through specific kill types. Progression unlocks new weapons and gear and carries across playthroughs, fuelling constant replays of the early missions.

The equipment system is extensive, with full protection and mobility trade-offs across the armour options and a vast customisation suite. Weapons, camo, outfits, attachments and burst-fire modes offer a huge amount of loadout variety, while the unlimited-ammo pistol is a welcome throwback.

The squad toolset gives real tactical flexibility, with the team splittable and orders to flank, breach-and-clear and rappel. Thermal and night vision expand the approach options inside the darker interiors, where the choice of tool changes the whole plan of entry.

Enemy grenade spam is the most frustrating element, with frags existing mainly to drive the squad out of cover. Squadmates frequently get stuck on each other, and quick deaths mean turning a corner can end a run.

Checkpoint placement is far kinder than the first game, reducing the sting of repeated deaths throughout. The solo oil-refinery infiltration is the hardest stretch, and the closing rooftop encounter demands seven attempts before the campaign resolves.

Overall, the sense of progression elevates this sequel above its predecessor, with the rank system and generous checkpoints leading the way. It is a very good game and a welcome reminder of the squad tactical shooter.