Momodora: Moonlit Farewell

“A polished metroidvania whose gorgeous pixel art, traversal abilities and quality-of-life touches make it a fitting series capstone.”

Momodora: Moonlit Farewell is a metroidvania from Bombservice, closing out the beloved series as its largest and most polished entry yet. The complete run took around six hours, reaching near-total completion across the whole map and beyond.

The pixel art is the headline, with the bigger sprites and extra animation frames earning consistent glow-up praise. The full metroidvania structure returns, with the map completion percentage and the treasure markers guiding the exploration forward.

The traversal set delights, with the double jump, the wall jump and the stamina-based sprint opening the world wide. The lunar attunement gates the moon-mist areas and powers up the combat with the awakening attack.

The sigil and companion systems add real build variety, with the equippable perks expanded through the grimoires. The quality-of-life touches shine throughout, with the treasure markers and the cat-retainer fast travel smoothing the long run.

The difficulty bites hard, with the bleeding status draining health and the severe spike damage punishing mistakes. The Moonlight Repose challenge rooms are the toughest optional content, with one hard gauntlet drawing direct comparison to Hollow Knight’s White Palace.

The story weaves the series’ lore into a moon-god confrontation, with the stolen black bell setting the quest in motion. The final boss is messy but ultimately satisfying, with so very much going on that visibility suffers at times.

Overall, the exploration, the gorgeous presentation and the quality-of-life touches make this a fitting capstone for the series. The challenge rooms and the bleeding status are the main caveats.