Momodora III

“A brisk linear platformer whose item system, two playable priestesses and short length make it a fun little hour.”

Momodora III is a platformer from Bombservice, returning the series to a linear level-based structure after the metroidvania of the predecessor. The complete run took just over an hour, covering both endings, full completion and the new game plus mode.

The two playable priestesses offer distinct campaigns, a series first for the franchise. The item-and-ring equip system replaces the leaner structure of the earlier entry, with the dream ring, the speed ring and the love letter shaping the loadout.

The summon-stone helper ghost attacks on its own, proving kind of broken but pretty cool in the fights. The extreme knockback is the main hazard, with a single hit sending the character flying across the screen.

The item system rewards experimentation, with the love letter healing on kills, the golden flower doubling money and the bomb spell adding range. The costume seed plants a bonus area with an optional boss, extending the short campaign.

The level design carries the campaign, with the six main stages plus the time-distortion and final areas keeping the pace brisk. The two-ending structure echoes the series, with credits only on the kinder path.

The contact damage is a recurring annoyance, with the touch of an enemy costing health and the knockback compounding it. The bomb-carrying enemies are the main caveat, with the inconsistent instant-kill explosions cheapening the fights.

Overall, the level design, the item system and the brisk pacing make this a fun little platformer worth an hour of anyone’s time. The knockback and the instant-kill bombs are the caveats.