Momodora II

“A bite-sized metroidvania whose continuous world, ability gating and free-to-play scope make it a pretty good little game.”

Momodora II is a metroidvania from Bombservice, following the shrine maiden Momo on a mission against the underworld queen. The complete run took roughly an hour and a half, covering both endings, all hearts and near-total map completion.

The world scrolls continuously rather than using room-to-room transitions, with enemies able to follow the character across areas in pursuit. The ability-gated structure delivers, with the double jump and the dash through star blocks unlocking the map piece by piece.

The bite-sized scope is the strength, with the free-to-play entry packing a complete world into an hour and a half. The map completion counter and the love letters reward thorough exploration with permanent gains.

The prayer statues gate the finale, with all four gods needing blessing before the final boss can be reached. The late-arriving green leaf upgrade reshapes the weapon and opens a different conclusion.

The final fight spans multiple phases, with the shadow phase leading into the queen’s faster second half of the battle. The quiet, melancholic shrine world carries the atmosphere, with the gentle, muted tone holding throughout.

The small turnip enemies frustrate at times, and the green leaf arrives very late in the run. The continuous world keeps the map feeling connected, with enemies following across the areas and the developer room capping the adventure.

Overall, the ability-gated world, the continuous scrolling and the bite-sized scope make this a pretty good little game worth the hour and a half. The late-arriving leaf and the small enemy frustrations are the main caveats.