King's Quest VII: The Princeless Bride

“A Disney-like Sierra adventure whose dual-protagonist chapters, constant comedy and easier design make it good.”

King’s Quest VII: The Princeless Bride is an animated point-and-click adventure from Sierra, following Valanise across the overworld and Rosella through the troll kingdom below. The complete campaign was finished in a single stream, from the desert chapters to the volcano finale.

The Disney-like presentation is a delight, with cartoony sprites, painterly environments and a clear step up from the previous entry. The opening musical number lands, with the singing intro setting the fairy-tale tone immediately.

The dual-protagonist structure is engaging, with the two characters’ very differing stories crossing paths satisfyingly. Valanise explores the overworld while Rosella works through the underworld, and the interleaved chapters keep both threads moving.

The comedy is constant, from the rhyming peddlers and gnomes to the Archduke Fifi’s absurd proclamations and the fake shop with its rubber chicken. The troll world charms, with the cook who talks to his stew and the crystal dragon who needs its spark.

The easier design is appreciated, with puzzles that are not too obtuse and nothing that kills at every turn. This entry is one that could be finished without a walkthrough, since no required items are missable.

The endless desert is the most confusing part, with the queen collapsing after wandering with no thirst warning. The jump mechanic is confusing, the bookmark save system is opaque, and the occasional slow-motion walks drag the movement speed.

Overall, the Disney-like presentation, the dual-protagonist chapters and the comedy make this a good Sierra adventure. The endless desert and the odd jump are the caveats.