King's Quest IV: The Perils of Rosella

“A fairytale Sierra adventure whose ghost vignettes, memorable villain and ten-minute voice-acted intro make it great fun.”

King’s Quest IV: The Perils of Rosella is a Sierra graphic adventure, sending Rosella through the magic mirror to save her ailing father. The complete campaign was finished in a single stream, from the fairy’s errands to the healing of Graham.

The ten-minute voice-acted intro is a treat, a remarkable production for a game from 1988. The fairy-tale tapestry is rich, with the frog prince, the seven dwarves and the ogre’s golden-egg hen all woven into the errands.

The ghosts’ vignettes are a standout, with each spirit’s gravestone telling its story and each laid to rest with the right token. A rattle, gold, a locket, a medal and a toy horse each carry a small tragedy of their own.

The villain is memorable, with the increasingly absurd quests and the forced-marriage twist undone by Cupid’s pure-love arrow. The moment-to-moment charm holds throughout, from the Shakespeare book that turns a minstrel into an actor to the whale that swallows Rosella.

The structure is fair, with parser commands mostly guessable and the quests rarely cryptic. The ending is warm, with the fruit healing Graham and the family deciding he is not done with the adventurer’s hat.

The falls are the worst part, with the mountain paths, chasms and tower climbs killing constantly. The swamp is punishing, the parser is finicky with tight command vocabulary, and the whale-tickle spot demands a very specific position.

Overall, the ghost vignettes, the villain and the fairytale charm make this a fun Sierra adventure. The falls and the swamp are the caveats.