Kingdoms of Amalur: Re-Reckoning

“A colossal action RPG whose combat variety, Reckoning mode and three expansions make it fantastic fun.”

Kingdoms of Amalur: Re-Reckoning is the 2020 remaster of the action RPG, revisiting the land of Amalur in a fully completed run. The eighty-eight hour campaign covered all main quests, all side quests, all law stones and all three expansions.

The combat is the star, with a boatload of weapon variety and the faeblades and chakrams singled out as favourites. Reckoning mode is one of the coolest things, with the fate metre filling with kills and paying out in slow-motion carnage and execution finishers.

The world’s scale is a running theme, with the hours floating away whenever the campaign is underway. The length is reframed as value, with the remastered run of eighty-eight hours still done in much less time than the original.

The expansions all land, with Legend of Dead Kel cleared start to finish and Fate Sworn judged pretty damn good. The remaster earns its keep, looking significantly better than the original and boasting instant load times.

The story’s destiny theme threads through, with the fateless one who chose their own path against the war of the Tuatha. The faction content charms, from the House of Ballads to the spider-queen Widow and the special-delivery armour chest.

The Fate Sworn expansion’s second-to-last quest is the low point, with its layered dungeons crammed with enemies. The sheer length is a double-edged sword, the inventory handling is a pain, and the enemy-scaling quirk can lock content for the unwary.

Overall, the combat variety, the colossal world and the three expansions make this a fantastic action RPG. The Fate Sworn quest and the length are the caveats.