If On A Winterβs Night, Four Travelers is a narrative-driven point-and-click adventure from Dead Idle Games, exploring four distinct stories that share a masked ball aboard a train. All four tales were completed through the framing reveal and the credits in under two hours.
The price is the headline, since the game is completely free and still feels substantial enough to deserve a paid release. A couple of pounds would be entirely reasonable regardless of the length.
The four-story structure keeps things fresh, with each tale fairly different from the others in tone and setting. Carloβs Rome hotel confrontation, the laudanum-soaked Wiltshire manor and the occult ritual in a hospital each carry their own identity.
The puzzles land well, from the laudanum hallucinations that blur what is real to the delayed clock puzzle set to match a grandfather clock. The ritual bowls and the wound-man markings add further layers to the occult material.
The Samuels arc is the deepest of the four, with a chapel full of abandoned soldiers and a final confrontation that ties his choices together. The audio craft is noticed, with the neighbouring flatβs arguing audible as a nice touch.
The length is minimal, with the four stories passing quickly, and the Winterborn taleβs fades can confuse as to what is real. The Samuels ending remains ambiguous, and some interaction requires realising a click is needed first.
Overall, the four-story structure, the puzzle craft and the dark tone make this a neat little game. The free price makes the short length easy to forgive.