Dreaming Sarah

“A short surreal platformer whose umbrella glide, item-gated dream world and deadpan humour make it a pleasant bite-sized adventure.”

Dreaming Sarah is a surreal adventure platformer in which a girl in a coma explores her own dream world, finishable in about half an hour when the path is known. The connected dream space joins a mansion, desert, island, TV world, ship, bar and dentist’s office via shortcuts and teleports.

The umbrella glide is the signature traversal tool, letting Sarah float gently down, and it can be used repeatedly across the world. Each collectible unlocks paths as a new ability, from the magnifying glass that shrinks her into small areas to the glasses that reveal invisible platforms and the shell necklace that enables swimming.

The item-gated progression keeps exploration rewarding, with the doctor’s watch slowing time and the compass pointing to something important. The eccentric NPCs and deadpan humour give the quiet world personality, from the man late for work to the pianist who takes a bullet and the doctor hiding in a vending machine.

The gentle atmosphere and hand-drawn look carry the presentation, with the floating umbrella animation standing out. Staying tiny through the world is a running visual gag, and reverting from small to huge lands as a mild jump-scare surprise.

The dead-silent areas are the biggest complaint, with sparse audio leaving some regions feeling empty. The branching-door sequence that loops back relies on guesswork, and items cannot be used in the water.

The bar area flips the movement controls, and the default bindings show keyboard prompts on a controller-style scheme. The Steam build has a vertical seam glitch, and the post-credits tease points to a page that no longer exists.

Overall, this short, quirky platformer is a warm bite-sized adventure whose umbrella glide, item-gated exploration and deadpan humour earn a recommendation. The silent stretches, loop-maze guesswork and brief runtime are the caveats.