Deliver Us The Moon sends a lone astronaut to the moon on mission Fortuna, to bring the microwave power transmission network back online after a blackout plunged Earth into an energy crisis. The abandoned WSA facilities and the silent lunar base carry the atmosphere, with an eeriness that lingers.
The ASC drone companion is sent through vents and pipes to restore power, activate terminals and unlock doors, opening routes the astronaut cannot reach. The traversal varies between third-person exploration, first-person EVA sections with oxygen management, the rover and the monorail.
The story reconstructs the colonyβs collapse through audio logs, holograms and scannable entries, from the Luna Council to a conspiracy to abandon Earth on the Arks. The identity of the protagonist is withheld until the finale, a reveal that recontextualises the whole journey.
The puzzle loop stays consistent, realigning MPT dishes, rebooting life support, cutting debris and powering the stationβs rotation engine. The battery and canister weight puzzles give the mechanics a physical, satisfying logic that fits the sci-fi setting.
The movement is the biggest issue, floaty and on-ice, with an input-delay feel that makes no sense indoors. The roverβs range is cut short by invisible walls, blocking exploration of the golden domes.
The monorail QTEs leave too little time to switch the track, and the free-floating zero-gravity sections are awkward. The roughly three-hour campaign is compact but well-paced.
Overall, atmosphere and story reveals make Deliver Us The Moon a good, quiet adventure. The floaty movement and the restricted rover range are the main caveats.