Crow Country

“A PS1-era survival horror homage whose consistently clever puzzles and haunting atmosphere carry a four-hour campaign.”

Crow Country is a survival horror homage to the PS1 era, set in an abandoned theme park with fireplace save points, a crank handle and key-based progression. The fixed camera angles, item-stash convenience and tank-controls option recreate the conventions of the old Resident Evil games.

The puzzles are the strongest element, with the music-box puzzle built from newsreel footage of the Hindenburg, Titanic, plague and Hiroshima spelling out a word. The crypt tombstone arrangement, the prisoner-statue riddle and the gift-shop till total all land as clever, coherent brain-teasers.

Fifteen hidden secrets reward thorough exploration, with an optional map revealing their locations and secret rooms offering pay-offs like the magnum. The rank system rewards efficiency, since healing less earns a better grade at the results screen.

The story builds to a late-game reveal that reframes the entire investigation, with a confession that recontextualises the park’s strange events. The character work, from the constant bickering between Tolman and Trumble to the taped-up photo wall, keeps the cast lively throughout.

The haunting music and the park’s fairy-tale town, haunted hilltop and ocean kingdom build the atmosphere, alongside the underground root excavation. Enemy variety spans small spike blobs, larger brutes and poison-gas spitters, with bear traps and rigged explosives that can be disarmed from range.

The main frustration is the combination of aiming and the camera, since a slightly tilted angle makes it hard to tell where shots are going. The game is light on scares, with one real jump scare from spike blobs bursting out of a vent, and the poison traps proved the most effective hazards.

Overall, puzzle design, atmosphere and the story reveal make Crow Country a very good game. The four-hour length feels right for the scope, with the aiming and camera combination the main caveat.