Cat Quest

“A fast, pun-heavy action RPG whose satisfying combat and quest volume outweigh its key confusion and humour fatigue.”

Cat Quest is an action RPG about an adventuring cat, played from a top-down view with fast, satisfying combat. The attack-then-dodge rhythm, with red telegraphs showing enemy ranges, keeps every fight snappy.

The magic system adds real depth, with flame purr burning enemies for multiplied damage and ice slowing their attack rate. Spells are bought and upgraded at arcane temples, and the heal spell proves essential throughout.

The side quests are the surprise highlight, with every town holding multi-part chains that each tell their own story. The twin towns curse, the growling peasant’s mother-quest, the chef rivalry and the Santa Paws Christmas saga all land as distinct arcs, and the gentle bros developer cameo island breaks the fourth wall delightfully.

The art style is charming throughout, with the cute cat in full armour earning repeated praise. Walking on water and late-game flight open the entire world, making traversal a joy after the slow early hours.

The cat puns wear thin over six hours, funny at first but numbing by the end. Locked chests and keys stay confusing, with regular keyed chests never fully explained.

The map UI cannot zoom inside caves, and the early travel pace drags before the water and flight unlocks arrive. Quest fatigue builds near the end, with new missions arriving faster than the story resolves, and the levels pile up quickly with no XP-to-next display.

Overall, the combat, the quest volume and the humour make Cat Quest an easy recommendation for action RPG fans. The pun fatigue and the key confusion are the main caveats on an otherwise charming run.