Call of Duty: Infinite Warfare

“A space-set campaign whose android companion, dogfights and functioning stealth make it the strongest entry yet.”

Call of Duty: Infinite Warfare puts a rookie captain in command of the carrier Retribution, leading a desperate war against the Settlement Defense Front after his mentor’s death. The space setting, from ice moons to zero-gravity boarding, gives the campaign a distinct identity.

The android companion Ethan is the campaign’s best character, with a memorable arc that lands hard in the finale. The credits, presented as farewell letters from the fallen crew, add last-minute characterisation to the whole roster.

Side missions on the map deliver Jackal space dogfights, ship assaults and stealth ops, all brief and enjoyable. A fully functioning stealth system receives real emphasis, something rarely expected from the series, and the optional content leaves the main path’s difficulty untouched.

The Jackal dogfights evoke Battlefront’s space missions, with auto-tracking making lock-ons easy to manage. Zero-G boarding, a Titan ground assault with a tank and a stealth infiltration of an enemy carrier keep the missions distinct.

Enemy health is the main complaint, with foes soaking up far more bullets than usual. A recurring micro-stutter persists regardless of sync settings, though it never amounts to a performance failure.

Weapon pop-ups identify each pickup at a glance, and hit feedback switches from white to red on a killing blow. The antagonist, voiced by Kit Harington, and Reyes, voiced by the Wolfenstein Blazkowicz actor, give the cast star power.

Overall, mission variety, the Ethan arc and the space combat make Infinite Warfare the strongest campaign in the series so far. The bullet-sponge enemies and the micro-stutter are the only real blemishes.