Call of Duty: Advanced Warfare

“A future-era shooter whose exo-suit movement, enemy-highlighting attachment and star-led story outweigh a recurring audio bug and occasional geometry traps.”

Call of Duty: Advanced Warfare is the 2014 entry that moves the franchise into a future of private military corporations, with Kevin Spacey heading the giant firm at the centre of the story. The exo-suit reworks movement and combat, and its upgrade system rewards both performance and intel-hunting across the campaign.

The boost jump and grapple are a constant delight, with the mute charge and the mech suits making later fights feel properly powerful. The target-enhancer attachment, which highlights enemies, earns a place among the most useful tools in the series.

The visuals hold up well for a game of its age, with a clean, futuristic look that echoes Killzone Shadowfall. Set pieces across Lagos, Bangkok and a collapsing Golden Gate Bridge keep the spectacle coming.

The story plants early doubts about the corporate giant that the campaign later pays off in a twist it leans into hard. The writing juggles a big cast without losing the thread, though it leans on convenience at times.

The stealth sections carry a somewhat competent stealth system, and mission types range from hoverbike chases to plane hijacks and a final mech assault. The grenade system, which requires holding and cycling through options, is fiddly in comparison.

A recurring audio-crackle bug forces a restart roughly every hour, tied to the same VSync issue that plagued the previous PC entry. Getting boxed into level geometry can also force a mission redo, though generous checkpoints soften the blow.

Overall, exo-suit movement, the target enhancer and the star-led story make Advanced Warfare a highlight of the series’ future era. The audio bug and occasional geometry traps are the main knocks on an otherwise strong campaign.