Between Horizons is a narrative detective adventure set aboard the Zephyr, humanityβs first generation ship heading to another star. The Chief of Security investigates a power outage on Arrival Day that knocked the vessel off course and a crisis that threatens the mission.
The casework unfolds through linked investigations, from a framed former navigator to stolen medical supplies and a secret server. A hidden dissident movement surfaces partway through, sending an anonymous message across the entire ship.
The cases are never overly complex, though several demand genuine head-scratching, and the investigation loop remains engaging throughout. The story branches through an algorithm that generates countless possible endings even when the major plot points stay the same.
The one reservation concerns the final culprit, who is identified largely by process of elimination rather than concrete evidence. A key motivating factor sits in the background and would have pointed more directly at the culprit had it been weighed sooner.
A complete run cracks every case, apprehends all dissidents and collects 121 clues, reflecting a substantial amount of content. The ship map takes a while to navigate, with early excursions marked by fumbling between locations.
The epilogue is framed as recordings for posterity, detailing the Ethics Committee trials that follow the finale. The investigation gameplay sustains engagement across the whole run, with difficulty pitched to challenge without stalling progress.
Overall, investigation structure and the branching ending make Between Horizons a rewarding detective adventure. The elimination-based culprit reveal is the one notable flaw in an otherwise consistent experience.