Battlefield 6

“A short but explosive campaign in which levelling buildings, a stealthy Cairo raid and a Michael Bay finale outweigh a disjointed flashback structure.”

Battlefield 6 delivers a near-future military thriller in which the private military company PAX Armada attacks a NATO base and fractures the Western alliance. The campaign follows US Marine squad Dagger 13 through an interrogation framing device that unfolds entirely as flashbacks.

The flashback structure jumps between squad members and locations, with one mission in Egypt beginning with no explanation. The disjointed arrangement is the campaignโ€™s main weakness, and the framing device is not announced until the story is well underway.

Environmental destruction is the campaignโ€™s greatest asset, with buildings that collapse entirely under a single RPG strike. Watching a structure collapse is consistently satisfying, and the destruction gives every firefight a real sense of scale.

The final mission plays like a Michael Bay film, with constant explosions, while the Cairo stealth mission and the tank section add welcome variety to the pacing. The drone-bombing sequence is enjoyable, though unlimited drone strikes make parts of it trivial.

Nine missions take around five and a half hours, which is short but never feels rushed. The weapons feel good across the board, with rifles and the guided mortar standing out as particular highlights.

The campaign ends on a cliffhanger, and minor AI quirks, such as thrown-away RPGs that vanish rather than landing, detract slightly. Death comes quickly across the board, with the soldier remaining noticeably fragile throughout the campaign.

Overall, destruction and spectacle make Battlefield 6 a campaign worth playing. The short length and the disjointed structure hold it back, but the final impression stays positive.