Battlefield V

“A varied WWII anthology whose native-language performances, Tiger-tank finale and four-perspective structure outweigh a series-worst menu, spongey enemies and a buggy final war story.”

Four war stories span the Second World War from four distinct angles: an SBS raid in North Africa, the Norwegian resistance, the French colonial troops of Operation Dragoon, and a German Tiger tank crew in the Rhineland’s last stand. The anthology-of-perspectives structure works, with the colonial-troops epilogue and the prologue’s scripted-deaths framing giving the whole thing a sombre register the series rarely attempts. The launch backlash was overblown; this is a solid anthology with genuine ambition, held back by technical decay rather than design failure.

The native-language voice acting is the surprise triumph: every theatre speaks in its own tongue rather than defaulting everyone to English, treating each campaign as its own culture, and it is a choice worth celebrating. Vehicle variety runs from skis and cars to boats and the Tiger itself, with repair mechanics and 88mm cannon combat in the finale, and Under No Flag’s two-hour multi-stage raid ends on a plane sequence that earns its length. The Last Tiger, played from the German side, is an unusual franchise choice and the clear highlight, free of the three-objective structure that wears thin elsewhere.

That three-objective-across-a-huge-map structure is the campaign’s worn-out pattern, repeated twice here after previous entries ran it into the ground, and the France story’s capture-the-bastion finale, holding out against overwhelming numbers, is the low point of the run. Norway’s stealth-plus-hypothermia-survival mix divides the experience, with a cold-warmth meter that amuses and annoys in equal measure. Stealth itself is inconsistent throughout: enemies swing between working ears and selective deafness, so going loud usually proves faster.

Enemies are spongey again, a direct regression from the previous entry’s tuned balance, and it is noticeable on medium difficulty. The invincible campaign medic system breaks suspension of disbelief entirely, reviving soldiers who have essentially lost their heads, and no headshot is ever guaranteed. The relentlessly hostile menu is the longest-running series complaint, worse with every entry since the third, and navigating it remains a chore the game never needed to impose.

The technical state is the biggest black mark: a loadout lock-up, a crash to dashboard and a tank-flip physics disaster all land in the final war story, and three years after release the bugs persist unpatched. White subtitles on bright backgrounds are unreadable with no outline, white objective markers vanish against snow, auto-scrolling intro text offers no skip button, binocular sensitivity crawls, collectible letters cannot be read after pickup, and enemies exploding into ammo packs puncture the immersion pitch entirely.

Roughly five and a half hours cover all four stories, with fast health drain and fast deaths keeping the pacing taut, and the sombre framing, parachutist corpses over France among them, gives the war its weight. Not every story ends in death, a restraint the anthology earns, and the finale’s bugginess is the price of its ambition rather than a reason to skip it. The North Africa raid’s two-hour span, spotlight-avoidance and ski escapes test patience with repeated deaths and distant checkpoints, but the plane finale justifies the slog. Under No Flag’s sabotage toolkit rewards the patient approach even when the enemy hearing refuses to cooperate, and the attention to period detail across every theatre, from the Norwegian winter to the Rhineland’s last stand, holds the anthology together as a whole greater than its buggiest parts.

Overall, a varied WWII anthology whose native-language performances, four-perspective structure and Tiger-tank finale outweigh a series-worst menu, spongey enemies, an overused three-objective pattern and a buggy final act. The reputation was overblown, the anthology delivers, and as the campaign era closes this stands as a worthy, if fragile, send-off.