Anomaly Agent

“A cyberpunk action-adventure whose fluid combo combat, synthwave soundtrack and wildly distinct chapters come together into one cohesive whole.”

Anomaly Agent is a cyberpunk action game set in a surreal future city, where Agent 70 of the TDAA agency hunts anomalies whose powers bend reality. The mission-by-mission hunt moves from a subway and a dance bar to a zeppelin chase and a clone prison, then shifts into a time loop after the time stone shatters.

The loop forces the protagonist and his partner Eva to reunite the time stone’s pieces, and the finale offers a choice about its fate. The shapeshifting artist’s disguises become a recurring thread that pieces the later missions together.

Combat flows around dodging, which keeps combos alive, and a range-combo finisher that executes with real style. The anomaly bat’s parry pays off consistently, and every boss fight runs three phases with distinct attacks.

The soundtrack is a highlight, with boss-fight music at its best and guitar riffs that accompany each character’s introduction. Every chapter carries a distinct theme, so no two areas play the same way.

The structure is accessible, because each room is a self-contained survival test that ends in a full heal, and checkpoints appear in every room. The humour and character writing, from the wrestler’s pompadour to the clone-prison disguise with its broken English, keep the tone playful.

The shotgun enemies’ attacks cannot be parried, which repeatedly forces dodging at the wrong moments, and fights pile up enough information to overload. The elevator puzzle is a chore, and health upgrades barely matter because deaths still come quickly.

Overall, combat flow and the synthwave soundtrack make Anomaly Agent an enjoyable action-adventure that comes together nicely. The unparryable shotgun attacks and information-heavy fights are genuine complaints, but the distinct chapters and steady upgrades carry it through.