103 is a first-person mystery adventure in which Lily pieces together a night out gone wrong by examining objects in surreal, doll-filled corridors. The game opens on a looping corridor where writing and the placement of dolls shift between passes, establishing the mystery immediately.
The music is one of the gameβs best features, soothing at first before turning more sinister as the night descends. Hand-drawn pictures and dolls with featureless faces reinforce an atmosphere that is creepy, tense and deliberately uncomfortable.
The shifting corridor builds genuine intrigue, while the mirror puzzle needs the cracked mirror observed in a particular order to unlock a hidden area. That puzzle gives little guidance, and can take minutes of fumbling to solve.
The story resolves through memories unlocked by items and pictures, with the twist landing hard once the pieces connect and the nightβs events fall into place. The ending is abrupt and open, though that sharpness is not necessarily a weakness.
Movement is slow with no sprint option, and the focus system relies on camera aim rather than a dedicated button, making interaction finicky. Some textures also look awkward, with smudged details visible on the pictures.
The hour-long runtime is the defining limitation, with the full price of roughly seven pounds feeling steep for what the game offers. On sale the price becomes fair, yet the length still weighs heavily on the overall value.
Overall, atmosphere and music carry 103 through its brief runtime, making it an effective, creepy mystery. The steep full price and hour-long length are the only real obstacles, and both disappear at a sale price.