Mario Kart Arcade GP is a kart racing game from Namco and Nintendo, built for the arcade on the Triforce board. The complete run cleared every cup from Mario through Rainbow, with the special cup unlocked at the end.
The item selection is the standout, with an enormous variety of items and a gentler economy that keeps a single hit from ending the race. The creative track concepts impress, with the Pac-Man Labyrinth changing from a track into the maze itself.
The challenge games between cups are bizarre but fun, from the watermelon carry to the missile-dodging and the Robo Mario time trial. The graphics hold up for the era, with the game looking like a souped-up GameCube and ahead of its time.
The music carries the arcade energy, with the Mario Cupโs happy-go-lucky song a favourite. The jump-drift discovery unlocks the handling, with the boost turning the races around once mastered.
The coin-per-race economy is the biggest gripe, with every race costing a credit and the full tour adding up quickly. The track reuse disappoints, with each cupโs four races built from just two courses.
Losing coins on contact feels unfair, with the penalty applied to the racer but not the opponents. The items can be confusing and underpowered, with the booโs effect unclear and the smoke screen barely doing anything.
Overall, the item variety, the creative cups and the bizarre challenge games make this a very fun experience. The coin economy and the track reuse are the caveats.