Unravel Two

“A co-op yarn platformer with two conjoined creatures, offering more traversal than puzzle depth.”

Unravel Two is a co-op puzzle-platformer in which two Yarnys are controlled together, with one carrying the other in solo play. Switching between the pair opens up new possibilities for puzzles and traversal alike, and the character-swap is the heart of the design.

Solo play is workable but awkward, and the game is clearly built for two people. Yarn is no longer a scarce resource, as the conjoined pair removes the first game’s thread limits and lets the platforming flow freely.

Water is now swimmable and fall damage is removed, two deliberate changes that ease the earlier game’s pressures. Levels are entered through a hub portal rather than a continuous journey, which weakens the sense of travel.

Hazards run from shadowy smoke creatures that chase to electricity, fire, birds and a fish, an odd assortment beside the first game’s nature-based threats. The later levels lean heavily into platforming over puzzles, and the chase sections against shadow creatures supply the real difficulty.

Collectibles are paintings hung in the hub, mostly straightforward but with a final few that are unreasonably demanding and two left behind. A built-in hint system offers three escalating hints per section.

The story makes little sense, with no clear throughline connecting the lighthouse opening to the later chapters. The closing message about love and light is appreciated, though lighter than the first game’s.

Overall, platforming dominates this sequel, and the two-Yarny traversal stays enjoyable throughout. It is a fun game, but clearly the weaker of the pair, with the first game’s puzzles and story the stronger package.