Riddlewood Manor

“A haunted-manor point and click whose interlocking puzzles, toy charm and sparse scares make a neat little adventure.”

Riddlewood Manor is a point-and-click horror adventure in which an amnesiac protagonist wakes in darkness and is drawn room by room through a haunted estate to help the ghost of Emily Riddlewood. The manor kills anyone who comes too close, so many interactions end in instant death and a restart at the room’s beginning.

The room-by-room structure layers inventory puzzles across the house, from the entrance hall and dining area through the dungeon, sewers and catacombs to a dollhouse finale. Family-portrait matching, colour-mixing locks, a music-box chord sequence and the toy-house placements all interlock with the found correspondence.

The backstory, delivered through letters and a grave monologue, grounds the scares in Emily’s tragedy. The toy-flavoured lore, with freed toys given their own little dwellings and parody flyers scattered about, gives the manor genuine charm.

Jump scares are sparse despite the horror framing, with only a handful of genuine shocks spread across the whole run. The scare count stays low enough that the tone never becomes a constant assault.

The puzzle design is clever and rarely too confusing, with items and clues tying together across the rooms. The one long sliding-block puzzle is the exception, demanding repeated near-complete rework before it finally gives way.

Deaths are frequent and occasionally unearned, with some hazards impossible to foresee, and one ghost chase depends on luck. The mouse-driven camera grates early on, and the ending boots straight back to the menu, cutting off post-game achievement hunting.

Overall, the interlocking puzzle design and the bittersweet story make this a very neat little game. The deaths sting and the length overruns expectations, but the cleverness and charm carry it.