RalliSport Challenge

“A satisfying rally-and-circuits career, forgiving damage and impressive 2002 visuals outweigh the brutal final-tier difficulty spike.”

RalliSport Challenge is a 2002 rally racing game from DICE and Microsoft Game Studios. The career runs from the opening Safari Trophy through the beginner cups to the 100,000-point cap, with a bonus hill-climb mode beyond.

The rally-and-circuits split is the game’s best idea, mixing point-to-point stages with multi-lap races in the manner of the Colin McRae series. The variety keeps the career from settling into a single rhythm, with the switch between stages and circuits staying fresh throughout.

Chasing lap records is a genuine hook, with beating personal bests and earning green splits the satisfying core of each stage. Mastering a track well enough to go green is what makes the rallying click, and the repeated best-lap attempts reward familiarity.

The damage model is forgiving, with flips carrying little penalty and damage failing to deduct points. Beginner difficulty allows restarting individual races, which keeps the short two-minute stages cheap to redo when a run goes wrong.

The final tier spikes brutally even on beginner, with the opposition pulling seconds ahead before the first checkpoint. The fast cars handle horribly across the roster, and none of them grip properly on ice and snow.

The visuals hold up exceptionally well for 2002, with the cars and environments looking far beyond their age. The weak points are the smudged tree trunks, the limited track selection with many reversed circuits and the near-absent musical backing.

Overall, the racing variety and the satisfying lap-chasing make this an enjoyable retro rally package for its era. The final-tier spike and the inconsistent handling are the main caveats, but the career still ends on a satisfying high.