Monument Valley 2

“A meditative puzzle sequel whose two-character twist, optical illusions and short, stylish chapters land the mother-daughter story in ninety minutes.”

Monument Valley 2 is a puzzle game from ustwo Games, sending the mother Ro and her daughter through a valley of impossible architecture. The complete run covered all twelve main chapters and the Lost Forest expansion in around ninety minutes.

The two-character mechanic is the defining twist, with the child mirroring the mother’s movement early before leading her own way later. The mirroring makes a lot of sense for the pair, and the independent walking gives the journey a clear arc.

The optical-illusion puzzles are the recurring highlight, with the perspective tricks regularly described as a brain buster. The flat, crush-style levels are the most creative of the set, though they appear less often than they deserve.

Light-based puzzles in the orchard chapter change the child’s size through shadow and sunlight. Reflective mirror-world levels fold and flatten the geometry, while the minimalist tap-and-drag interaction model keeps every move calm and deliberate.

The mother-daughter story unfolds through sparse text passages, with the chapters tracking the child growing up and learning her own path. The art direction oozes style, with colour shifts marking each chapter’s mood and the music intensifying through the later chapters.

The short runtime of around ninety minutes is accepted as part of the format, while the solutions regularly turn out simpler than the first glance suggests. The Lost Forest expansion carries a conservation message through its single explorer level.

Overall, the puzzle design, the two-character mechanic and the presentation make this a beautiful, inventive sequel that lands its story quickly. The flat levels’ underuse and the short runtime are the main caveats.