Medal of Honor: European Assault

“A first-person shooter whose four-battle structure, optional-objective medals and adrenaline system make it a fun, historical campaign.”

Medal of Honor: European Assault is a first-person shooter from EA Los Angeles, sweeping through the four key battles of the European theatre in one campaign. The complete run takes just over four hours, from the Saint-Nazaire raid through North Africa, Stalingrad and the Ardennes.

The campaign structure stands out, with open-ended missions and optional objectives that reward thorough play. The medals incentivise completion, with gold medals handed out for strong performances across the battles.

The adrenaline mode is a highlight, granting invincibility and unlimited ammo for a short window of near-total dominance. The revive drops, the canteen and the medkit economy round out the survival systems and keep the pressure manageable.

The historical framing is appreciated, with the John Milius-style narration and the period vignettes grounding the action in the era. The Garand is a favourite weapon, with the reload limitation accepted as part of its authentic character.

The finale is the dominant complaint, with the difficulty spiking hard in the closing stretch and death arriving in just three bullets. The back half collapses from smooth sailing into the exposed, no-cover stretches of the Battle of the Bulge.

The relentless enemy spawning and the scarce ammunition compound the pressure, with the Stalingrad section running completely dry. The Thompson is the least favourite weapon, and the hit registration leaves many shots doing nothing at all.

Overall, the four-battle structure, the optional-objective medals and the adrenaline system make this a fun, historically flavoured shooter. The brutal finale and the endless spawning are the main caveats.