GYLT

“GYLT delivers an emotional, atmospheric horror story with distinct monster designs and helpful collectible tracking, but repetitive enemies, frustrating puzzles, and rigid AI hinder stealth.”

GYLT definitely gives off some serious Alan Wake vibes, especially with its moody storytelling and those collectible diaries that hit hard emotionally. They really show the tough stuff the new kid in school goes through, which adds a lot of depth to the story.

The collectible system is super helpful, breaking down what you’ve found overall and what’s left in each area. This is great if you’re into hunting everything down. Exploring the story through these collectibles is pretty engaging, slowly revealing the sad events bit by bit. The boss fights, while not many, are well done and add a nice change of pace. The monster designs really stand out because they’re creepy and twisted, which adds a lot to the spooky vibe.

On the downside, the Crowman AI can be a bit annoying since it doesn’t get distracted like other enemies, making stealth parts tougher than they probably should be. There aren’t many enemy types either, just four, so fights can get a bit repetitive. Some puzzles can be frustrating too, especially when steam hazards can stun-lock you to death. That feels pretty unfair and breaks the flow.

Overall, GYLT is a haunting and emotional game with a strong story and creepy atmosphere. It has some rough spots with AI and gameplay, but if you’re into psychological horror and stealth, it’s definitely worth checking out.